OP:BLACK SWAN : UCAP BUNKER PORTSMOUTH, 10HR BATSIM EVENT
Sat, 26 Oct
|THE BUNKER (UCAP)
OP:Black Swan The war on drugs has morphed into a hydra, its poisonous tentacles reaching beyond borders, leaving a trail of violence and despair in its wake. Across the United States, turf wars between Mexican cartels spill onto the streets, claiming innocent lives and sowing fear.
Time & Location
26 Oct 2024, 08:30 – 20:00
THE BUNKER (UCAP), James Callaghan Dr, Portsmouth PO17 6AR, UK
About the Event
OP:Black Swan
The war on drugs has morphed into a hydra, its poisonous tentacles reaching beyond borders, leaving a trail of violence and despair in its wake. Across the United States, turf wars between Mexican cartels spill onto the streets, claiming innocent lives and sowing fear. Facing this seemingly intractable crisis, the U.S. government makes a controversial decision: unleash the CIA, entrusting them with the murky task of bringing down the drug trade, "by any means necessary."
In Mexico, the Cartel de Sinaloa (CDS) thrives, fueled by a chilling belief – the unwavering protection of La Santa Muerte, the folk saint embodying death itself. Under her skeletal gaze, the CDS ruthlessly eliminates rivals, consolidating power and becoming the de facto kingpin of Mexican narcotics. This meteoric rise catches the eye of the CIA, who see a twisted opportunity. Instead of engaging in direct conflict, they propose a Machiavellian scheme: allow the CDS to eliminate their competition, creating a temporary monopoly, only to be eradicated later as a weakened, isolated entity.
With Delta Force operators, the CIA's elite soldiers, as their instruments, the agency embarks on a clandestine cross-border campaign. Underground laboratories churning out narcotics, arsenals overflowing with weaponry, and hidden bunkers brimming with illicit cash become their targets. They aim to cripple the CDS infrastructure, severing supply lines and disrupting their financial lifeblood. The ultimate objective: dismantling the intricate network of tunnels that serve as the cartel's lifeline, the conduit pumping drugs into the heart of the U.S.
This is a BATSIM
you will be required to adhere to the loadout theme, the weapon limits and rate of fire limits, there will be player role play and role players, you will be expected to be able interact with both of these! There will be rules of engagement, command structure to be adhered too, objectives that are your primary concern, not just to shoot shit! This is not a skirmish, nor a battlesim or speedsoft! If you just want to kick doors or run around shooting people this is not the event for you please don’t book on as you will be asked to leave the event with out refund. If you want interaction, can read/understand verbal instruction, can follow a command structure, want to achieve your objectives and don’t feel the need to chase every bit of bb fire like 5 year old playing football then feel free to read and understand the rules and book on!
TEAMS
Please read this section carefully. The base clothing requirements will be strictly enforced. If you can’t comply you will not play, please don’t turn up to the event and expect for it to be ok if you are not correctly dressed as you will be disappointed. Please also try and match you’re load carrying gear in keeping with team selection.
CIA officers :
10 PLACES ONLY:
SOLID BLACK BOTTOMS ONLY,
SOLID TAN TOPS ONLY,
NO SHEMAGHS.
Face must covered at all times via a plain black snood/balaclava
CAG TROOPS :
40 PLACES ONLY:
MC/MTP ONLY,
NO BOONIE HATS NO SHEMAGHS.
CDS cartel "Heads" :
10 PLACES ONLY:
SOLID TAN BOTTOMS ONLY,
SOLID BLACK/GREEN TOPS ONLY,
BLACK AND WHITE SHEMAGH OR BRIGHT GANG STYLE SNOOD TO BE WORN AT ALL TIMES
CDS Foot Soldiers :
40 PLACES ONLY
MEXICAN DRUG RUG/FLANNEL SHIRT TOPS ONLY,
DENIM BLUE BOTTOMS ONLY,
BLACK AND WHITE SHEMAGH OR BRIGHT GANG STYLE SNOOD TO BE WORN AT ALL TIMES
LOCATION:
UCAP BUNKER
James Callaghan Dr, Portsmouth PO17 6AR, UK
CONDUCT:
We operate a zero-tolerance policy to poor conduct! We will not tolerate cheats! We will not tolerate cheat calling or abusive behaviour towards anybody! (tell a marshal that is what they are there for!) We will not tolerate blind firing! The marshals word is final and arguing will not be tolerated! 3 strikes and your out!1st time you will be warned 2nd time you will leave the game (for at least 30 mins)3rd time you will leave the event and be banned from any future events with Brit Tac (this includes weekend events and our home site games) IF YOU HAVE ANY PROBLEMS INFORM A MARSHAL IMMEDIATELY, NOT HOURS LATER WHEN NOTHING CAN BE DONE!
HITS:
When Hit, a player must leave the playing area as quickly as possible with one hand raised in the air above their head whilst continuously calling “dead man walking”.A hit is classed as a direct strike from a BB on any part of the player and their equipment including the weapon in hand. Dead men can not talk and will be deemed as poor conduct
FIRE MODE/FPS LIMITS:
AEGs/GBB Rifle/Pistol /HPA = maximum 350 FPS with .2g BBs. with a max rate of fire 16 RPS Single shot bolt action sniper = maximum 500 FPS with .2g BBS (30 Meter minimum engagement rule)All weapons will be chronographed before commencement of play with 0.20g bb’s and random chronographing will take place throughout the event. Please ensure your weapons is within the limits as any weapon found to be over the FPS limit must be placed back in the player’s vehicle or left in the event office until the end of the event. No exceptions will be made.Any player found trying to cheat the chrono will be immediately removed from the event.
NO HPA PISTOLS, NO BINARY TRIGGERS. NO ROF ABOVE 18RPS
NO DMR AT COPEHILL
SINGLE SHOT ONLY INSIDE BUILDINGS
You may fire full auto in too/out of a building but must switch to semi once you are in a building.
AMMO LIMITS
No loose ammunition is to be carried –all ammo must be carried in magazines, however loose ammunition can be stored at you’re team’s regeneration point and you can replenish your ammo as and when required throughout the day at regen.
ASSAULT WEAPONS
Mid or Low Capacity Magazines Only (max 180 rnds per mag, NO EPS) NO HI CAPS!!! The maximum magazine limit. A maximum of 8 magazines in total for your primary weapon (to be shown at chrono prior to game on)
SNIPER RIFLES100 BB’s
at any one time(in magazines) + Sidearm (no AEG allowed at the same time as using sniper rifle, side arm only)
SUPPORT WEAPONS
1 Full Box Magazine (Maximum size of 3000 rounds) PISTOLS A maximum 5, standard capacity (i.e. Not extended mags) Magazines can be carried (1 in the pistol and 4 spares).If you use extended magazines for your pistol, then the limit is 3 magazines
DMR (NO DMR'S AT COPEHILL DOWN)
Max FPS of 450 on .2g bb (or its equivalent in joules),Must be locked to semi (no adjustable mosfets),30m minimum engagement rule applies No DMR use inside buildings (must switch to pistol),Must be a recognised DMR and have optics fitted (not just a hot MP5k!)DMR ammo limit reduced to a max of 5 midcaps in game
Sidearms (Pistol only) no HPA/HPA adaptors 5 standard mags or three extended mags max
MEDIC RULES
Any medic rules in play will be explained at the event game brief.
BANG RULE
We do not enforce the BANG rule, but you may use it at your discretion, we do however expect common sense at close ranges!
PYRO: ALL PYRO MUST BE APPROVED BY US BEFORE USE.
Please be aware our own effect pyro is far more powerful and ear plugs are advised, Buildings. Any player in a room is dead unless behind hard cover. Hard cover is classed as a physical barrier between the player and line of sight of the grenade i.e a wall, not hiding behind the player in front of you! Never try to return a deployed pyro! Smoke Smoke is for screening purposes only and does not have any other in game effect. Military smokes are allowed outside of buildings. No military smokes inside buildings. Game effect pyro Any other pyro which has any in game effects will be used and controlled by a marshall, the marshal will inform the players effected and to what extent.
our recommended supplier is Bulk Pyro Supplies
• All part payments are non refundable, unless we cancel/change the event dates. To book your place: Total cost for the event is £50 a £20 non-refundable/non-transferable part payment is payable via the website events area @ www.brittacevents.com Arrival on Saturday 08:30, Game on Saturday 10.00 - 20:00